Those of you that were able to attend our 4th Summer Tech Academy, I hope that it was a valuable experience and that you were able to take numerous resources back to use in your classroom instruction! I am sharing the presentations to my workshops.
Please let me know if there is any way I can help with any of the technologies and/or strategies shared in my presentations.
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BrainNook - A free game with educational portal for Math and Language Arts that allows educators to moderate all aspects of student behavior. BrainNook helps your students build math and language skills while playing a fun game with their classmates, and it gives you powerful tools to customize and accelerate your students' learning. There are several new iPad apps for BrainNook. GameUp - From the creators of BrainPop and BrainPop Jr., a nice site for animated educational games in Math, Science, Reading, etc. It appears that the games are free and that you do not need a subcription.
Graphite™ is a free service from nonprofit Common Sense Media designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers. Create your free account to have the ability to rate, curate, and create. Members rate by sharing reviews called Field Notes. Field Notes are reviews of tools written by teachers and include explanations of how teachers have used them with students. Members curate by collecting and organizing content on Graphite, such as reviews, Field Notes, blog posts, and App Flows onto Boards. And members can create tech-rich lesson plans called App Flows which provide a framework for seamlessly integrating technology into the curriculum. Under the Sea is a wonderful mathematics website developed by Learn Alberta. Under the Sea presents students with animated stories that teach mathematics lessons for grade 2-4. The lessons are divided into thirteen categories Counting Money, Number Forms. Place Value, Comparing and Ordering Numbers, Addition, Subtraction, Multiplication, Division, Fractions, Patterns, Perimeter, Time, 3-D & 2-D Objects and Shapes, and Data Analysis. Each animated lesson is accompanied by a printable worksheet and a Parent/Teacher guide. Each lesson is divided into sections and students can advance or rewind as needed. Under the Sea also provides a visual-based, animated Glossary of math terminology. Students can choose to access a new lesson or enter a secret code to finish a lesson. Raft Race is a great mathematics website developed by Learn Alberta. Math Live presents students with animated stories that teach mathematics lessons for grade 3-5. In this game, students collect items needed to build a raft and enter a river race. To collect the items, they solve a variety of math problems in four locations. The problems address Number Sense, Patterns, Variables and Equations, Measurement, 2-D & 3-D Shapes, Transformations, Data Analysis, and Probability. The conclusion of the raft race is determined by the number of activities completed. Math Live is a neat mathematics website developed by Learn Alberta. Math Live presents students with animated stories that teach mathematics lessons for grade 4-6. In all there are twenty-three lessons for elementary school and middle school students. The lessons are divided into four categories; Number, Patterns and Relations, Shape and Space, Statistics and Probability. Each animated lesson is accompanied by a printable worksheet and assessment. Each lesson is divided into sections and students can advance or rewind as needed. Math Alive also provides a visual-based, animated Glossary of math terminology. Math Live provides students with some real world examples of the uses of mathematics. Math Live provides teachers with downloadable teaching guides. For parents who would like to help their children with mathematics, Math Live offers parent guides. Spy Guys is a neat mathematics website developed by Learn Alberta. Math Live presents students with animated stories that teach mathematics lessons for grade 5-7. The lessons include Area and Perimeter; Balancing Equations; Factors, Multiples, and Prime Factorization; Improper Fractions and Mixed Numbers; Interpreting Graphs, Percent, Probability, Problem Solving, Ratio, Slide and Flips, Solving Problems with Decimals, Summarizing and Extending Patterns; Understanding Integers, Using Ordered Pairs, Volume and Displacement; and Working with Angles. In addition to lessons, students are provided with visual-based Strategies and Glossary.
Play golf on this virtual course where you have to estimate the angle you want to hit the ball and how far you want to hit it. There are sand traps, water hazards, and trees to avoid. You’ll be getting a good work-out of your skills in estimating length and angles, fractions, decimals, and the use of the virtual ruler and protractor. Your goal, as with any golfer, is to beat par. Unlike the real game of golf, you won’t have to yell “fore” when you hit an errant shot. Interactive Sites for Education -- All of the best K-5 online, interactive, educational games and simulations in one place! These activities work great with your SMART Board or interactive whiteboard for whole group or small group instruction or use in the computer lab or at home for individual learning. WolframAlpha is a free online computational knowledge engine that generates answers to questions in real time by doing computations on its own vast internal knowledge base. Our long-term goal is to make all systematic knowledge immediately computable and accessible to everyone. This can be valuable to educators in many ways Using Wolfram Alpha in the Classroom Desmos Online FREE graphic calculator with a twist. Explore math with Desmos -- Graph functions, plot tables of data, evaluate equations, explore transformations, and more – for free! Web-based software that can be used from any platform. Use art to motivate Math in the classroom.
Classroom Concepts Demo FastFig -- The Word Processor for MathFastFig is a cloud-based tool for solving and sharing equations. The user interface is simple and easy to get started with, and for that reason, it makes an ideal tool for the classroom. FastFig can be used for basic calculations, algebraic manipulation and even calculus. This versatility makes FastFig a great tool for students to grow into as they progress in their studies.
GeoGebra s a software package for creating and manipulating geometric objects. It also allows for graphing of functions and manipulating the functions in all sorts of interesting ways. Geogebra has all of the standard Geometry software functions. You can add lines, circles, ellipses and all other sorts of geometric functions to the document. You can also make one object a dependent of another object which means that changes in the original object propagate to its dependent objects. So in other words, if a you draw a line segment which depends on the location of point A and point B, changing either point A or point B modifies the line segment. Tutorials Math Trail Powered by Google Maps, these exciting trails take you to locations connected by a theme.Test your Math and geography skills along the way. |
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February 2024
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