Those of you that were able to attend our 4th Summer Tech Academy, I hope that it was a valuable experience and that you were able to take numerous resources back to use in your classroom instruction! I am sharing the presentations to my workshops.
Please let me know if there is any way I can help with any of the technologies and/or strategies shared in my presentations.
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BrainNook - A free game with educational portal for Math and Language Arts that allows educators to moderate all aspects of student behavior. BrainNook helps your students build math and language skills while playing a fun game with their classmates, and it gives you powerful tools to customize and accelerate your students' learning. There are several new iPad apps for BrainNook. Fish Smarty - A terrific free site with educational portal for younger kids to interact in a safe environment and play educational games/activities. Fish Smarty School Playground helps teachers motivate kids to learn through interactive activities and appropriate resources for your class. Create your school account and help kids learn. GameUp - From the creators of BrainPop and BrainPop Jr., a nice site for animated educational games in Math, Science, Reading, etc. It appears that the games are free and that you do not need a subcription.
Graphite™ is a free service from nonprofit Common Sense Media designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers. Create your free account to have the ability to rate, curate, and create. Members rate by sharing reviews called Field Notes. Field Notes are reviews of tools written by teachers and include explanations of how teachers have used them with students. Members curate by collecting and organizing content on Graphite, such as reviews, Field Notes, blog posts, and App Flows onto Boards. And members can create tech-rich lesson plans called App Flows which provide a framework for seamlessly integrating technology into the curriculum. Wonderville an education technology platform that empowers kindergarten through fifth grade teachers to harness the power of the Internet to enrich their lesson plans and effectively addresses national Common Core Standards requirements in language arts. Wonderville virtually connects parents, teachers and students in an informative and visually innovative manner while reinforcing educational material that is essential to state and national curriculum needs. Wonderville has harnessed the collective input of over 1,000 teachers to create their "Smart Galleries" and is bolstered by the powerful impact of over 10,000 videos, images, quizzes and rewards. On Wonderville teachers can create online classrooms that seamlessly integrate interactive whiteboards, mobile devices and PCs. Learning Core has also firmly expressed that Wonderville and their future products are and always will be 100% free for teachers. Fit 4 the Classroom is a new program created by Discovery Education, Sanford Health and WebMD an extension of the fit initiative designed to educate, motivate, and inspire children of all ages to live a healthy lifestyle. On the webpage, you will find a series of elementary lesson plans with engaging activities and videos that can tie into your math, science and other subjects and demonstrate the importance of a balanced daily life. Fuel the Brain has numerous games, interactives and printables to help enhance and practice elementary skills in Math, Science and Language Arts. Root of the Week by Fuel the Brain -- New Root Word/Affix Explored Every Wednesday. Examples and lesson plan ideas for Educators are available. Play Rootagories - Complete words using this weeks's root/affix in 30 seconds -- the longer the word, the higher the score! |
Gail MooreSharing Gail's Goodies Archives
February 2024
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